The perk will not reduce damage taken. As most of you know the sword perk allows for random critical hits, and the mace perk "Bone Breaker" allows you to ignore 75% of your opponents armor. Mage Armor spells bolster the caster's defense against physical blows. In Skyrim, if you do a dual strike, where you hit both attack buttons to hit with both weapons simultaneously, do the weapon-specific perks (sword crit, mace ignore armor, axe... something) apply? * The bonus damage is calculated using the base damage of the weapon. No, negatice armor INCREASE the damage done. And base damage at that. Armor rating reduces damage done, so if you ignore half the armor rating, you do more damage. and the sword one is kinda w/e. The crit can happen a lot. By taking more armor increasing the neg value. I the same guy. However in skyrim, my hatred of helmets has gotten a lot more extreme since first of all the helmet meshes replace your hair and secondly most helmets are ugly for my taste This mod makes it so every "wearing all armor" perk wouldn't demand a helmet. Or will it only work if there is armor to ignore. I would like to toss my vote in for keeping light armor unarmed and ocatos where they are. Although labeled as Light Armor, some circlets, such as Diadem of the Savant, still permit the armor class bonuses offered by "Mage Armor." No DLCs required. Conversely, Mage Armor spells can make close combat situations easier, especially when wielding some Bound Weapons or when Soul Trapping at melee range. Maces are a class of weapon found in The Elder Scrolls V: Skyrim. Most games do have it where armor ignore will add more damage. Aw yeaaaah. The UESPWiki – Your source for The Elder Scrolls since 1995 < Skyrim: ... Each skill point grants a +0.5% bonus to the damage dealt (+2% for NPCs). Allows Fur Armor or Forsworn Armor - You need to wear something light to shed quickly when you transform. Armor Skills - As mentioned, one point in the base skill is all you need to craft a suit of any type of armor to the effective armor level cap. Effect Most perks aren't directly applicable, you can either choose to ignore them or invest in them for those cases where you have to fight in human form. If you are going melee base. Because it can stack. Ignore 5% armor when attacking enemies wearing armor you know how to craft. However, shields are an exception (you can use a shield and have the bonus of Mage Armor). And a mace ignore 75% armor maximum.so your mace would be doing 75% extra damage on 1.2%. They are the slowest of the one-handed weapons, but deal the most damage. In Skyrim, you are given the option to pick whichever perks you want each level.The max level is 81, so that’s the maximum amount of perks you will be allowed to choose, but most players don’t nearly make it to that level. Lighter and less movement penalty. Mage Armor Skyrim: 10 Pro Tips For Crafting Armor and Weapons. Well, with Mace perks, I ignore armor. Elder Scrolls is a FANDOM Games Community. Mace perk that allow you to ignore armour sounds good, but in reality isn't that practical since not many enemies wear high lvl armour (some don't wear at any armour at all) and only might be good against Ebony warrior who have high lvl armour and who also have bunch of perks in different skill trees like in Heavy armour perks that boost his armour points even further. Perks are a feature introduced in The Elder Scrolls V: Skyrim. Page 30 of 125 - Vokrii - Minimalistic Perks of Skyrim - posted in File topics: I like what youve done here, i feel less overwhelmed with this than ordinator. Bleed effect from axes isn't that useful as it doesn't effect certain enemy's like drauger. "Ebonyflesh," outfitted with three "Mage Armor" perks, reaches an armor class total of 300. Sarah Forester from Australia on February 01, 2014: Dragon Armor is one of the perks associated with the Smithing skill in The Elder Scrolls V: Skyrim. Most games do have it where armor ignore will add more damage. Alteration 30, 50, 70 Due to lowered carrying capacity, mages struggle to lug around heavy pieces of armor. I also don't use ignore armor perks for maces and warhammers, because in my opinion it looks strange when you for example do much more damage to bandit chief in strong heavy armor than to sabercat or frost spider without armor :). The Elder Scrolls IV: Knights of the Nine. Press the tilde key (~) to open the dev tool. I didn't add perks with critical hits because it's worked bad in vanilla. They are a little faster so they have a higher damage output than maces, and I hear the hack n' slash perks are real handy. Useful skills with useless perks Pick pocketing - I usually get this skill to 100 before any other, but the perks just do not add much to this besides novelty. "Novice-," "Apprentice-," "Adept-," "Expert-," and "Master Alteration" all decrease spell costs when the corresponding Mage Armor spell has been cast. Prerequisite I'll be doing 3 today, one-handed, block and heavy armor. For other uses, see Maces. Every 10 Armor Rating means PC ignores 1.2% damage. Can't speak for 2h though. The Two-handed skill tree has a total of 9 perks, requiring a total of 19 perk points to fill. Furthermore, the perk "Stability" extends the duration of Mage Armor spells by 50%. Daggers have pitiful damage when fully perked but rediculous damage when using sneak perks. It also has a chance to activate of 26%. This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch. 1. Serving as Skyrim' s counterpart of the Shield spell from previous titles, Mage Armor spells boost the armor class of the caster and may be dual-casted . Combo that with marked for death shout and pretty much taking any heavily armored enemy's armor to zero. Hope it helped. 2. I'm loving 2h warhammers, huge damage, and the perk is to ignore a foe's armour resistance to a certain percent (20/40/60% IIRC). 70 ... Other Light Armor perks no longer require a helmet. Apprentice Alteration So its good to have in there. Swords are ok. The armor cap has been metioned several times. In fact, I know very little about these perks! Obviously, it is incompatible with anything that … Clothing, robes, hoods, rings, amulets, and circlets constitute as non-armor pieces under this perk. That you can spend in the skills to make better weapons. Less noisy, making sneaking easier. N/A. The crit is not all that great. 70 - Alkahest: Ignore 50% armor when attacking a poisoned target. Out of all the weapons the axe perk is best. Yes, all masks destroy this perk effect as long as they are in use because all of them are considered as armor. ** Paralyzing Strike's effect is affected by Alteration-modifiers, such as the Stabilityperk. Which are broken do to the fact not very many enemies have a def vs magic damage. 2. It is good to keep in mind that your enemy could be using a mace or hammer perk that allows him to ignore 25, 50 or even 75% of your armor. I have no proof myself to link or post. The sword perks is also superior to mace and axes. I don't know how much II and II upgrade the perk. There are several combinations of this question I'm wondering about, but … To get the bonus of Mage Armor you can only use items that are considered as clothes. The lighter weight allows for the carrying of multiple suits of armor, each fine-tuned for specific enemies and situations, without drastically taking up encumbrance (6 full sets of elven armor weigh slightly more than 1 full set of steel armor). They both have Bone Breaker and Skullcrusher perks that allow you to ignore the 25 to 75% of the enemy’s armor. While the description of Reflect Blows seems potent, it does not entirely work as described. Axe bleed damage at each level, and whether that damage is "true" or affected by armor. For other uses, see Dragon Armor. Exclusions: I excluded many perks marked by Enai to not be distributed to NPCs, either due to balancing or functionality reasons, if you like to add those to your game install version 2, otherwise stick with V1. It is an alpha version of mod. Ranked from lowest to highest, they are: Allocating perks to "Mage Armor" increases the protection offered by Mage Armor spells so long as no armor is worn. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Mage_Armor?oldid=2925330. Doing more damage. 1. For a list of unique maces, see here. The perk "Alteration Dual Casting" will double the duration the spell lasts for. When that happens, the true armor cap is around 2200 armor rating. For other uses, see Perks. (No other perks required to ignore 5% damage from iron/wooden weapons) - Armorsmith (Affects all armors in the game): Armor and shields can be increased to the next rank. 3. Mage Armor denotes a perk and corresponding spells from the Alteration School of Magic in The Elder Scrolls V: Skyrim. Compatibility: This mod modifies the spells, Oakflesh, Stoneflesh, Ironflesh, and Ebonyflesh as well as all 3 ranks of the Mage Armor perk. 1. To be clear, the guy is asking, if you have a neg armor will the armor ignore % perk lower the neg value even more. Every time a level is gained, a point is granted to spend on a perk. And the standing power attack seems to crumple shield users really well, and make dragons do a big flinch if hit in the face with it. To be clear, the guy is asking, if you have a neg armor will the armor ignore % perk lower the neg value even more. You can just do echanting and smithing as side skills. Advantages: 1. Classic Skyrim updated to the latest version. Axes are faster but have a smaller final damage when fully perked. So again the mace perk may not be worth the points. The reason why i asked this is because i am currently doing a legendary melee character and i find that i use Mark of Death in almost every fight and I know armor goes negative with it so if i get the perk will i be dealing less damage? The ability to ignore more armor is the tradeoff for using maces, which are the slowest single-handed weapons. Requirement Because it will not lower the armor anymore pass the base. One downfall of Mage Armor spells lies in their limited duration. Thus turning it into a damage buff vs just a armor ignore. The mace and war hammer ones are very good as they ignore armor. If you look around wiki more. You will find alot of enemies have no armor value or real base damage reduction to start with. There are some amazing Skyrim console commands that can be used to boost your character, kill your enemies, or just become Superman in the game. Indeed, opponents who have the perk (such as the Ebony Warrior) can one-hit-kill you in certain circumstances if the perk triggers, the damage is calculated a little differently for players. If your character that has reached the armor cap of 567 (which grants an 80% damage red… Mage-based classes benefit from Mage Armor spells. Or will it only work if there is armor to ignore. The axe perk bleeding damage is barely anything, and the mace ignore damage resistance is useless at high levels where enemies have massive health rather than high armor rating. 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